#15 Write Ups: The Games We Play

Since past couple of weeks, I haven’t been doing anything productive. A result of a work heavy month which literally wore me out. I just sat in front of my gaming console and enjoyed butchering random characters, escorting them to their cyber graves. And I enjoyed it to be honest. I enjoyed the fact that I am the most powerful character in the game’s universe. I needn’t worry about dying as I can load the game again. And just like in any game, I am destined to win.

Maybe this is the reason why violent games are so in fashion. We, as gamers; don’t have to fear the consequences. There is always an easy way out. But the puzzle of our life is not a video game. Right?

Well, technically speaking modern open world games have created a real life experience for us. The expressions, the stories, the characters all look very believable as we play the game. The maps in the world of video games are huge. Yet, the way our console can present that level of detail is that it only renders the field of view. One perspective, one point of view at a time. A nerd named Ray Kurzweil has predicted that considering the accelerating progress in technologies, it will be possible to build a supercomputer more powerful than the human brain by 2045. So suppose we do build a supercomputer that can simulate the game of life for us, what else do we want? Isn’t life all about the experience of it?

Going even more crazy now, what if we have built a supercomputer so strong already? And we have decided to connect ourselves to that singularity in order to do as we please, without any consequence? Just to safeguard the integrity of the game we have erased that bit from our memory. Our mind is the console, rendering one point of view at a time.

If we are in the game, we are at the mercy of the supercomputer. We don’t have the controller in our hands. It is just the illusion of control. We are in the game, we are a character. Some character. We don’t even know if we are the good one, the bad one or the insignificant one. We don’t know if we will respawn once we are gone. We don’t know whether the game will restart. We don’t know the rules. That’s what makes it so confusing; matters beyond our control. Matters beyond our understanding.

This is the reason to fear. And ironically this is the reason not to fear. Whatever is the story of the game, it will take us forward. We will do things, as the story suggests us to. We will win sometimes, just to keep the game “lively”. And we will lose sometimes, just to keep the game “lively”. We just have to do our best in whatever the story unfolds.

If you ask a supercomputer, the proof of its consciousness it will give you one. But only if it is programmed to give you. The supercomputer will know for sure that the proof is obvious. But is it? Consciousness is such an unthinkable phenomenon, something so obvious that is why so dubious. We can sure give the proof of being self aware; being in control of ourselves. But we can never be sure if we are the ones pulling the strings.

Einstein was just as useless as I am. Maybe even more. He wrote this:

A human being is a part of the whole called by us universe, a part limited in time and space. He experiences himself, his thoughts and feeling as something separated from the rest, a delusion of his consciousness. This delusion is a prison for us, restricting us to our personal desires. Our task must be to free ourselves from this prison by widening our circle of compassion to embrace the whole of nature in its beauty.
Note: In all this nonsense, my next level has loaded. Need to take some more characters closer to their destinies.

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